Atari 2600: Stunt Cycle
Identifier atari_2600_stunt_cycle_paddle_07-21-1980_atari_robert_c._polaro_cx26157_prototypeMediatype softwareScanner Internet Archive Python library 0.4.8Publicdate 2013-12-25 11:44:32Addeddate 2013-12-25 11:44:32Controller paddleBackup_location ia905801_29
1 or 2 players, paddle controller in port 1.
Paddle, turn counter-clockwise to apply more gas (accelerate). Press the fire button to start the bike for each jump, otherwise the fire button has no effect (no brake or clutch). The paddle provides three target speeds for the bike. Full clockwise and the bike accelerates to the top end of first gear. The center position and the bike will accelerate to the middle of 2nd gear. The last third and the bike will accelerate to as far into 3rd gear as it has time to reach before it hits the ramp. Therefore, controlling speed involves shifting between these three speed zones and timing the bike's current speed when it hits the ramp. Hence the paddle does not provide true analog throttle control for the bike. Also, while
the bike sounds like it's accelerating, it doesn't incrementally appear to be accelerating visually. It appears to only have 3 speeds. However, I believe the "tone" speed it's on will in fact adjust airtime when it actually hits the ramp. So the combination of the actual speed (which seems limited to 3, one for each gear) and the level of acceleration/ There are about 7 different tones per gear. Of those, there is only one tone available at gear one because the bike is forced to accelerate to the top end of gear one by default. Plus, gear three never has time to get up to the very top end by the time the ramp hits. So you wind up with roughly 9 or 10 possible internal speeds when you hit the ramp which corresponds to the 9 different distances of the track. So you have to learn which position works for each wave.
Left Difficulty adjust player 1 safe landing range (A narrow, B wide)
Right Difficulty adjust player 2 safe landing range (A narrow, B wide)
These are good for putting a handicap on the other player in 2-player modes.
(Partial copy from a manual transcription from AtariAge.)